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 City Of Heroes / City of Villains 
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that's a small chunk for a 24 hour period. you get, what, a bar every 8 hours of rested in WoW? maxes out at 1.5 levels after a week or something.


You feel normal.

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Thu Oct 09, 2008 6:53 pm
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also, there is a massive PvP rebalancing going on.

few details that have been gleened:

defensive toggles never drop now, effect suppress when held, pop back on when free. Mez resistance(makes em last shorter) is always on and working though.

Mezzes shorten to 2-5 seconds base

Melee damage all buffed only for PvP and all Single target attacks normalized to a specific value for each melee AT

and that's just from looking at numbers in the character creation screens


Thu Oct 09, 2008 8:36 pm
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more needless bumping.

The lead Powers developer posted about the PVP changes coming in the next issue.

http://shrt.st/1gw


some pretty crazy s**t in there, tons of changes. It basically rewrites PVP for the game.


Tue Oct 14, 2008 5:41 pm
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Sounds interesting. I think we still have a dirt cheap NCSoft time card at work, so I might jump back in once the new Issue goes live.


Tue Oct 14, 2008 5:46 pm
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This weekend is a free weekend to celebrate Issue 13!


Fri Dec 05, 2008 2:13 pm
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i'm so out of the loop. i bet i'd be a total noob if i went back to CoH.

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Sat Dec 06, 2008 11:41 am
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Had to post this.

They relaxed the Super Group Base Building rules and costs severely in the latest issue. All Raid pathing was disabled and item and room costs were dramatically lowered. A single person could easily build a big base now if they were inclined.

So, big deal, right?

Yeah, big deal. Some dude built this.

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Wed Dec 10, 2008 5:18 pm
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I know, I know. No one plays anymore.

I felt this was cool enough to post.

Issue 14 is on test right now. It's called "Mission Architect".

Here's the link to the overview page

here's some FAQs about it

In a phrase: Player Created Content

You can create mission arcs from 1 to 5 missions using a modified form of the very tools that the devs use to make content. You can use nearly any NPC or object in the game as a Mission Contact. You create the mission objectives, dialog for the contact, placement of mobs, you name it. Custom NPCs as allies or mobs is fair game and you can even create custom groups of NPCs using any character in the game. Want to make a mission full of every single ArchVillain in the game teamed together? No problem. You're only limited by the number of spawn points on the map, which you can also choose.

You can also earn ingame rewards to buy recipes and enhancements from these missions. It's like an arcade and you earn tickets to buy things.

Oh, and if enough people rate your content highly and the devs agree, they'll put it in the Hall of Fame where you earn special rewards for creating good content as well as possibly having your stories become cannon.


Fri Feb 27, 2009 2:06 am
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that could keep me busy for a couple hours. i'd probably make crush-your-balls hard missions and get bored ;(

i'm still sour about archvillains. when i stopped playing they were giant bags of HP with retarded health regen. you couldn't kill the thing if you didn't have regen debuffs.

i remember doing the TF with the 4 CoV villains and we were at a stalemate with ghost widow and black scorpion. we finally said "f**k it" and left the mission.

not cool.

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Fri Feb 27, 2009 8:53 am
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With Invention Enhancements in the game now, they are easier simply because the players are stronger. AVs are still stupid HP bags with high regen.

Scrappers routinely post about which ones they've done solo. Kinda reminds me of when the game first started in that way.

With the custom missions, the devs have been responding to questions and it sounds like you'll be able to make some riduculous missions if you want.

one example given was putting the maximum number of objects a map can hold and then making them all glowies, forcing the player to clicking ~200 items to end the mission. Recycling on crack.


Fri Feb 27, 2009 9:56 am
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YES!! NOW THAT'S FINALLY A GOOD UPDATE I WILL GLADLY PAY FOR!!

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Tue Apr 21, 2009 3:19 pm
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So, Issue 14 has been live for a couple weeks now and there are at my last count somewhere in the neighborhood of 75,000 player made storyarcs of 1-5 missions in length. Sure, you can expect a lot of s**t in there but I've personally played about a dozen that are on par with the absolute best stuff that the Devs themselves have created. And couple dozen more that are better than average compared to canon content.

the reward system they put in place is Tickets that you can use to buy random recipes and specific salvage pieces needed to craft with. Tickets drop fast and you can earn some of the best enhancements in the game in a more deterministic way now. Also, you earn tickets from people playing the content that you create.

Finally, it's about to be the 5th anniversary and that means you guys should be seeing some emails for a week of free reactivation. Even if you don't want to get back in. I encourage you to try some of the best that the players have created.


Thu Apr 23, 2009 11:04 pm
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I miss this game sometimes.

But I'd only play it for a week or two and then get bored again. Grindy leveling is grindy.


Fri Apr 24, 2009 12:55 pm
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free play until the 3rd.

sorry CoH, but not this time.

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Tue Apr 28, 2009 6:27 am
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I know, I know, no one cares.

People are starting to get this email from Paragon Studios (new name for the NCSoft group handling the game)

A dev commented in the thread about it and said he couldn't talk about this yet.


Quote:
City of Heroes Going Rogue Expansion

I just got this in e-mail

Paragon Studios™ is proud to officially announce the next City of Heroes® expansion, City of Heroes Going Rogue™! This will be the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005.

Praetoria, a utopian mirror to our own world, hides a dark secret. Exploring this mysterious alternate earth, the heroes and villains of this world feel an uneasiness of doubt creep over them. Loyalties are questioned. Choices are made. Lines are drawn. As they search for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this once blissful paradise into a battle ground.

City of Heroes Going Rogue officially opens the "mirror universe" of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, enabling Heroes to cross over to the Rogue Islesâ„¢ and Villains to experience Paragon Cityâ„¢.

For more information, read the official press release and check out our new Going Rogue website to view the announcement trailer and register for the latest news and updates for City of Heroes Going Rogue.


Tue May 12, 2009 12:38 am
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sounds pretty badass, but it's 3 years too late.

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Tue May 12, 2009 1:41 am
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have you seen the trailer?

here's the link to the RPS story and a smaller res version of the trailer


Tue May 12, 2009 11:57 pm
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that should have been posted in the eve online thread where it's a little more appropriate.

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Wed May 20, 2009 7:14 am
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necro'd yet again.

Before the Going Rogue paid expansion comes out, Issue 16 will happen.

Issue 16 is called Power Spectrum.

here's a link to the official announcement

Basically, All the non-weapons sets that rely on particle effects to show elements and energies will have customizable colors and effects.

The Characater Creation Screen is also getting a revamp to be even cooler.

More powersets are being shared among the different ATs.

They also improved the ability of a player to set the difficulty for their own missions. If you want the game to treat you like you're a team, you can set it for that. And you can adjust the conning of the mobs too.


Looks really, really cool. Just had to share.


Thu Jul 16, 2009 11:11 pm
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they've officially given up trying to get more subscribers. they're just trying to keep old ones now.

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Fri Jul 17, 2009 2:31 pm
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NorfairThug wrote:
they've officially given up trying to get more subscribers. they're just trying to keep old ones now.


What do you think that they'd need to introduce that would be an attempt to get new subscribers?

I can see where the switching mechanic is something cooler to existing players than new ones.


Wed Jul 22, 2009 7:14 pm
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Post City Of Heroes / City of Villains
Does anyone here play CoH/V??
I love that game so much, but decided to stop playing it cause it practically took over my life haha. Its been about 4 months since i last played it and i miss it so much lol. ill probably renew my account once i get some more money. anyways, just wanting to know if anyone plays it?
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Thu Sep 03, 2009 10:27 am
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I'm actually more of a fan of City of Cheap Purses (CoCP for short!)

I'm roll with a level 40 Knockoff Gucci!

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Thu Sep 03, 2009 2:04 pm
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So apparently there's a "sequel" of sorts to CoX in Champions Online? What's the dillio?


Wed Sep 09, 2009 10:20 am
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i've been hearing it's the same thing. polished graphics and a shit-ton more costume options.

everything has an ugly black outline, too. MOAR COMICBOOKLIKE.

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Wed Sep 09, 2009 10:51 am
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Champions Online is also based sorta on the Champions gaming system.

You can choose your powers a lot more freeform than you can in CoH. Want a defensively strong character that still has some great ranged attacks? you can do that. All sorts of combos and some different travel powers too.

It's also apparently more solo friendly even than CoH which they're dialing back a bit right now, so I hear.

I'm tempted to give it a try just to see the difference.


Wed Sep 09, 2009 9:55 pm
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I may give champions online a shot if I can find a week demo or something. It looks like a lot of fun, with some fixes to the interface issues that I had with CoH and CoV.

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Wed Sep 09, 2009 11:50 pm
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Post Re: City Of Heroes / City of Villains
One final necro post.

Paragon Studios, the branch of NC Soft that runs City of Heroes, announced that they are being shut down and all development has been stopped. Despite the fact that the game is still profitable, even after going F2P, NC Soft looks like it's going to focus on its other titles.

http://na.cityofheroes.com/en/news/news ... nk_you.php

There's the official announcement.

I've been an active player, and yes- subscriber, for 8.5 years there now. The announcement was sudden and without any warning. New powersets were in active development, a new free content Issue was in open beta with several more updates being worked on. It's literally been a home for me online. Hell, I've attended the weddings of other players, both in game and in real life. It's really sad to see it end like this, when everyone involved, both devs and players, were still active, excited, and looking to the future.

To bookend this, here's the first character I posted an image of in the first post of this thread.

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Here's my current version of a Samus costume, standing in the same place in this zone.

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Sat Sep 01, 2012 1:55 am
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Post Re: City Of Heroes / City of Villains
:( I found my City of Villains beta screenshots the other day and got real nostalgic for this game. Might jump back in one last time before it shuts down.


Sat Sep 01, 2012 6:47 am
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Post Re: City Of Heroes / City of Villains
Rumor I heard is that NCSoft is shutting down COH/V in an attempt to get more people to play their pet project Aion, which has supposedly been hemorrhaging money of late. Story goes that most of COH/V's profits along with a cut from GW/GW2's have been trying to shore up Aion, and because GW2 is "not selling to expectations" (even though the servers crashed twice during early start and launch due to the number of players involved...) they're axing Paragon Studios as 'punishment' upon the American playerbase.

So, anyone up for petitioning Best Korea to wipe NCSoft off the map?

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